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Admiral Brass, Unsinkable
Admiral Brass, Unsinkable
Admiral Brass, Unsinkable
Admiral Brass, Unsinkable
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11725121 / 1000Mythic rareMythic rareMythic rareMythic rare
FrenchEnglish
Illustrator: Jason Rainville
Illustrator: Michael Walsh
Illustrator: Jason Rainville
Illustrator: Jason Rainville

Admiral Brass, Unsinkable

French text
English text
Créature légendaire : humain et pirate
2UBR
Quand l'Amirale Hardiesce, l'insubmersible arrive sur le champ de bataille, meulez quatre cartes.
Au début du combat pendant votre tour, vous pouvez renvoyer sur le champ de bataille, depuis votre cimetière, une carte de créature Pirate ciblée avec un marqueur "fatalité" sur elle. Elle a une force et une endurance de base de 4/4. Elle acquiert la célérité jusqu'à la fin du tour.
3 / 3
Legendary Creature - Human Pirate
2UBR
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
3 / 3

Details on the card

11725121 / 1000Mythic rareMythic rareMythic rareMythic rare
FrenchEnglish
Illustrator: Jason Rainville
Illustrator: Michael Walsh
Illustrator: Jason Rainville
Illustrator: Jason Rainville
French text
English text
Créature légendaire : humain et pirate
2UBR
Quand l'Amirale Hardiesce, l'insubmersible arrive sur le champ de bataille, meulez quatre cartes.
Au début du combat pendant votre tour, vous pouvez renvoyer sur le champ de bataille, depuis votre cimetière, une carte de créature Pirate ciblée avec un marqueur "fatalité" sur elle. Elle a une force et une endurance de base de 4/4. Elle acquiert la célérité jusqu'à la fin du tour.
3 / 3
Legendary Creature - Human Pirate
2UBR
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
3 / 3
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