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Day // Night Day // Night
Innistrad: Crimson Vow
T21 / 277Common
FrenchEnglishTraditional ChineseSimplified ChineseJapaneseKorean ItalianGermanPortugueseSpanishRussian
Illustrator: Johan Grenier
Innistrad: Midnight Hunt

Day // Night

French text
English text
0
Si on passe au jour ou à la nuit ou si un permanent diurne arrive sur le champ de bataille, faites le suivi du passage jour/nuit pour le reste de la partie.
Au moment où on passe au jour, transformez tous les permanents nocturnes.
Si un joueur ne lance pas de sorts pendant son tour, on passe à la nuit au prochain tour.
0
Au moment où on passe à la nuit, transformez tous les permanents diurnes.
Les permanents arrivent sur le champ de bataille nocturnes.
Si un joueur lance au moins deux sorts pendant son propre tour, on passe au jour au prochain tour.
0
If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.
As it becomes day, transform all nightbound permanents.
If a player casts no spells during their own turn, it becomes night next turn.
0
As it becomes night, transform all daybound permanents.
Permanents enter the battlefield nightbound.
If a player casts at least two spells during their own turn, it becomes day next turn.

Details on the card

Innistrad: Crimson Vow
T21 / 277Common
FrenchEnglishTraditional ChineseSimplified ChineseJapaneseKorean ItalianGermanPortugueseSpanishRussian
Illustrator: Johan Grenier
French text
English text
0
Si on passe au jour ou à la nuit ou si un permanent diurne arrive sur le champ de bataille, faites le suivi du passage jour/nuit pour le reste de la partie.
Au moment où on passe au jour, transformez tous les permanents nocturnes.
Si un joueur ne lance pas de sorts pendant son tour, on passe à la nuit au prochain tour.
0
Au moment où on passe à la nuit, transformez tous les permanents diurnes.
Les permanents arrivent sur le champ de bataille nocturnes.
Si un joueur lance au moins deux sorts pendant son propre tour, on passe au jour au prochain tour.
0
If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.
As it becomes day, transform all nightbound permanents.
If a player casts no spells during their own turn, it becomes night next turn.
0
As it becomes night, transform all daybound permanents.
Permanents enter the battlefield nightbound.
If a player casts at least two spells during their own turn, it becomes day next turn.
Innistrad: Midnight Hunt
0,50 
Innistrad: Crimson Vow
French
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