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Kessig Naturalist // Lord of the Ulvenwald Kessig Naturalist // Lord of the Ulvenwald
Innistrad: Midnight Hunt
231 / 277Uncommon
FrenchEnglishTraditional ChineseSimplified ChineseJapaneseKorean ItalianGermanPortugueseSpanishRussian
Illustrator: Johan Grenier
Innistrad Double Feature
Innistrad: Midnight Hunt Extras

Kessig Naturalist // Lord of the Ulvenwald

French text
English text
Créature : humain et loup-garou
RG
À chaque fois que le Naturaliste de Kessig attaque, ajoutez ou . Jusqu'à la fin du tour, vous ne perdez pas ce mana au moment où les étapes et les phases se terminent.
Diurne
2/2
RG
Créature : loup-garou
Les autres loups et loups-garous que vous contrôlez gagnent +1/+1.
À chaque fois que le Seigneur d'Ulvenwald attaque, ajoutez ou . Jusqu'à la fin du tour, vous ne perdez pas ce mana au moment où les étapes et les phases se terminent.
Nocturne
3 / 3
Creature - Human Werewolf // Creature
RG
Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/2
RG
Creature — Werewolf
Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3

Details on the card

Innistrad: Midnight Hunt
231 / 277Uncommon
FrenchEnglishTraditional ChineseSimplified ChineseJapaneseKorean ItalianGermanPortugueseSpanishRussian
Illustrator: Johan Grenier
French text
English text
Créature : humain et loup-garou
RG
À chaque fois que le Naturaliste de Kessig attaque, ajoutez ou . Jusqu'à la fin du tour, vous ne perdez pas ce mana au moment où les étapes et les phases se terminent.
Diurne
2/2
RG
Créature : loup-garou
Les autres loups et loups-garous que vous contrôlez gagnent +1/+1.
À chaque fois que le Seigneur d'Ulvenwald attaque, ajoutez ou . Jusqu'à la fin du tour, vous ne perdez pas ce mana au moment où les étapes et les phases se terminent.
Nocturne
3 / 3
Creature - Human Werewolf // Creature
RG
Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/2
RG
Creature — Werewolf
Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3
Innistrad Double Feature
Innistrad: Midnight Hunt Extras
0,25 
Innistrad: Midnight Hunt Extras - Showcase
English
Mint/Nmint
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Innistrad: Midnight Hunt Extras
Innistrad: Midnight Hunt Extras
Innistrad: Midnight Hunt Extras
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