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Ral's Vanguard
Ral's Vanguard
1
2
11 / 121RareRare
English
Illustrator: David McDarby
Illustrator: David McDarby

Ral's Vanguard

French text
English text
Vanguard
0
Requirement — Your starting deck contains only instant, sorcery, and land cards.
If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.
Vanguard
0
Requirement — Your starting deck contains only instant, sorcery, and land cards.
Starting hand size +1 Starting life total -5
If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.

Details on the card

11 / 121RareRare
English
Illustrator: David McDarby
Illustrator: David McDarby
French text
English text
Vanguard
0
Requirement — Your starting deck contains only instant, sorcery, and land cards.
If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.
Vanguard
0
Requirement — Your starting deck contains only instant, sorcery, and land cards.
Starting hand size +1 Starting life total -5
If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.
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