Créature : elfe et chevalier
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: Les créatures que vous contrôlez gagnent +1/+1 jusqu'à la fin du tour.
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Raccompagner
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Rituel : aventure
Créez deux jetons de créature 1/1 blanche Humain. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)
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Creature - Elf Knight
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: Creatures you control get +1/+1 until end of turn.
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Bring Back
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Sorcery - Adventure
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
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