Light / Warrior / Action / Attack
1

/ 1

As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)
Commune
4

/ 3

Light / Warrior / Action / Attack
1

/ 1

As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)
Commune
4

/ 3
