Mechanologist / Action / Attack
2
/ 2
If you control a Hyper Driver, Jump Start costs
less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's Mechanologist, this gains
go again.)
Commune
4
/ 3
Mechanologist / Action / Attack
2
/ 2
If you control a Hyper Driver, Jump Start costs
less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's Mechanologist, this gains
go again.)
Commune
4
/ 3