Elemental / Ranger / Action / Arrow / Attack
1
/ 3
(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional
this turn.
If Frost Lock was
fused, it gains +1
and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
Majestueuse
3
/ 3
Elemental / Ranger / Action / Arrow / Attack
1
/ 3
(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional
this turn.
If Frost Lock was
fused, it gains +1
and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
Majestueuse
3
/ 3