Light / Action / Attack
2
/ 2
If 3 or more cards have been put into an opposing hero's banished zone this turn, Impenetrable Belief gains +2
while defending.
Commune
4
/ 2
Light / Action / Attack
2
/ 2
If 3 or more cards have been put into an opposing hero's banished zone this turn, Impenetrable Belief gains +2
while defending.
Commune
4
/ 2