Sorcery
** Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback


(You may cast this card from your graveyard for its flashback cost. Then exile it.)
**Enchantment Creature — Saga Elemental
** (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add


.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
4 / 4
Sorcery // Enchantment Creature - Saga Elemental
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback


(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment Creature — Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add


.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
4 / 4