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Painter's Studio // Defaced Gallery
Duskmourn: House of Horror
147 / 276Uncommon
FrenchEnglish
Illustrator: Marc Simonetti

Painter's Studio // Defaced Gallery

French text
English text
Enchantment : Room
2R-1R
** (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.
2R-1R
**Enchantment — Room
** (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever youy attack, attacking creatures you control get +1/+0 until end of turn.
Enchantment - Room
2R-1R
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.
2R-1R
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever youy attack, attacking creatures you control get +1/+0 until end of turn.

Details on the card

Duskmourn: House of Horror
147 / 276Uncommon
FrenchEnglish
Illustrator: Marc Simonetti
French text
English text
Enchantment : Room
2R-1R
** (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.
2R-1R
**Enchantment — Room
** (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever youy attack, attacking creatures you control get +1/+0 until end of turn.
Enchantment - Room
2R-1R
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.
2R-1R
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever youy attack, attacking creatures you control get +1/+0 until end of turn.
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